Part Repair
Whenever any part is damaged and therefore cannot be used for 3D printing, a large warning sign with an exclamation mark is displayed in the bottom right of the viewing screen, and a little warning sign is placed next to the part in the project tree. Before building these parts, they must be selected and repaired in the repair module. After selecting a part, you can start the repair module with the red cross icon in toolbar, in the Extras submenu of the context menu or in the Extras menu in the menu bar.
The viewing screen then switches to the repair screen, which includes only the selected part. In the tabsheet, you can choose from four registers, "Status", "Actions", "Repair scripts" and "Shells". The Shells register is only available in netfabb Studio Professional. In the menu bar, the menus Repair and Mesh Edit are added. In the project tree, the repair is integrated as subordinate element of the part. After conducting other operations, you can return to the repair any time by selecting the repair in the project tree. You can also add other parts to the repair module by drag & drop in the project tree. That way, you can repair several parts at once.
With the repair module you can repair your files automatically, semi-automatically or manually by flipping inverted triangles, closing holes, calculating and removing self-intersections, stitching triangles and removing double faces and degenerated triangles. netfabb Studio Professional also offers features to edit the triangle mesh: You can cut surfaces, extrude surfaces or edges, reduce the number of triangles and refine and smooth your mesh.

When you are finished with your repair operations, the repaired object is inserted into the project by clicking on the Apply button in the tabsheet, by double-clicking on the green tick next to the repair in the project tree or in the context menu after right-clicking on the repair. On request, you can either replace the original part or keep the original and add the repaired part as additional part.
As there is no Undo-function within the repair module, this system can be used effectively to make previous stages of your repair available. By applying your repair without replacing the original part, a new part is added to the project. If you do this now and then, you have various parts in your project, created at different stages of your repair.
Repair functions are available in the tabsheet, in the Repair and Mesh Edit menus in the menu bar and in context menus, depending on where you right-click on the screen.












