Manual Repair

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With manual repair operations you can perform simple repair and mesh editing jobs. The manual operations are available in the toolbar. "Remove selected triangles" and "Flip selected triangles" are also available in the Repair menu and in the context menu, if you right-click on a selected triangle.

Add triangle icon.png
Add triangles: First, a blue marking of the first selected edge. Second, a projection of the new triangles. Third, the resulting triangles
Add triangles: This mode enables you to close holes manually or to connect edges. A triangle is created by first clickong on a border edge of a triangle, which is then marked in a blue color. Now, if you move the mouse across another border edge, you get a green preview of potentially added triangles. By clicking on another border edge, triangles are inserted. If the two edges you clicked on are connected by a common corner point, it is one triangle. If they are not connected, two triangles are inserted. If any border edges of the new triangles are neighboring other border edges, these are connected automatically.


Add nodes.png
Add nodes icon.pngAdd nodes: In effect, this mode enables the user to refine the triangle mesh manually by inserting new corner points. A corner point can be inserted by a mouse click on a triangle. New edges are inserted, connecting this point with the three corner points of the old triangle. So, one triangle is split into three. If a node is placed on an edge, both adjacent triangles are split into two triangles. As long as the left mouse button is held down, the node is not placed and can be moved across the surface to the favored position. At the same time, you can see a bright blue preview of the new triangles. The shape of the part does not change, though the nodes can play a vital role during further repair operations.

Remove selected triangles icon.pngRemove selected triangles: Selected triangles are deleted. This can also be done by pressing Delete.

Flip triangles icon.pngFlip selected triangles: The inside and outside of selected triangles are turned around. Thus, the triangles are inverted.

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